Another Color Defense Prototype

Sunday, 7 February 2010 12:12 by Elbert
I recently implemented non-movable waypoints to bring a bit more organization into the chaos that happens when the waypoints for the creeps wander around. I've also added different types of creeps mainly the soldier, tank, and runner. I am still currently hanging on to the idea of saturation vs de-saturation like my other game impossible shoota.

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Prototype for my next game

Wednesday, 3 February 2010 10:14 by Elbert
This is a more organic version of a tower defense game. This is just the prototyping stage, but I have been playing with color to relay information about the enemies as well as a more dynamic routing system for the AI. 

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Categories:   Games Research | XNA
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Impossible Shoota almost ready to release

Friday, 29 January 2010 13:24 by Elbert
I'm in the final stages of getting Impossible Shoota ono the XBLIG service, hopefully I won't have anymore setbacks to getting it to the service. Here is the final trailer for the game. Enjoy!

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Neo Terra is now available for free on the PC

Sunday, 24 January 2010 02:34 by Elbert

I just uploaded the free PC version of Neo Terra and it is ready for everyones gaming pleasure! And did I say the game is free? Go get it now :)

Neo Terra Download Page

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More changes to the game

Wednesday, 20 January 2010 10:06 by Elbert

After discovering that the game had an inefficient way of handling the turrets I have been able to increase performance of the game on the Xbox 360 which has always been a pain point in developing on XNA. I've also cleaned up the collision handling code and removed alot of excess calls that were not needed in the first place. I've also changed how the projectiles are rendered to make them more visible and crisper to the user, I used to do additive blend to make them more glowy, but the end resultas a bit blurrier and less defined outline that made them hard to see. I also made the background into a darker shade to make the ships seem more saturated/desaturated. I have also been tweaking with gameplay as I am trying to find the balance of making the game exciting at the first enemy versus easing in the player into the action. Overall though I am happy with the changes to the game both visually and techincally. However I am still unhappy with the gameplay. Here is a video of the latest changes:

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It's amazing what a week can do to your game

Sunday, 17 January 2010 12:59 by Elbert
Over the week I started implementing polishes to the game. I added top times, because it is a mandatory for any game like this to have a top 5 table :) I've also gone the route of grey vs color. Enemy ships start desaturated (grey) but as they get more damaged they get saturated with color until they over saturate and explode. I've also cleaned up the HUD and added icons to the data that is being represented to the player, this added a better sense of polish to the game. So far so good, I should be able to submit the game for review within 2-3 weeks time :)

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Preview of my next upcoming game "Impossible Shoota"

Wednesday, 13 January 2010 13:39 by Elbert
Coming soon to Xbox 360

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Neo Terra Reviews are coming in

Saturday, 21 November 2009 16:17 by Elbert

From GayGamer.net (http://bit.ly/6V3YK8)

"Neo Terra - 80 MS points. Neo Terra is a real-time space strategy game that moves at a very quick pace akin to the popular iPhone game Galcon. The game presents a galaxy of planets to conquer that will produce more ships that you can send and conquer more planets. The game creates an addicting tug of war dynamic between you and your opponent where both sides will be taking and retaking planets from each other. There are two main game types, with the first an all out domination match where the last player standing is the victor, as well as a king of the hill type mode where a player wins by controlling a flagged planet for a set amount of time. The multiplayer extends to up to 4 players, with the option to also have 4 AI players in the mix as well, making for a truly hectic strategy experience." 

 

Will add more as they come in 

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What if OnLive was bought out by Google.

Friday, 20 November 2009 11:48 by Elbert

Here is something hypothetical: OnLive, the game service that is supposed to bring an end to headaches of ugprading our computers everytime a new game comes out gets bought out by Google. Now, what does that mean for OnLive? Well for one Google has the resources that OnLive can only dream of acquiring. All the networking, bandwidth, manpower, Google has that, and OnLive does not. Google is also pushing really big with its Chrome OS that will be primarily web based, which is pretty much in line with what OnLive's strategy. Google also knows that a big reason Windows was succesful because of the wealth of games that it provided to millions of users, if they acquire OnLive they can reproduce the phenomena that helped launch Windows to incredible market penetration.Google and OnLive also are targetting lightweight devices, more specifically netbooks.

 With these two companies strategies seem to align with each other well, I think they should atleast partner with each other to provide this online experience to customers from around the globe. If not, Google should just outright buy OnLive.

 Just my 2 cents..

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Neo Terra now available on Xbox.com

Thursday, 19 November 2009 19:54 by Elbert

 




Download it here for only 80 ms pts!

Conquer the galaxy in 5 minutes or less! Use brains and brawn to conquer enemy planets across an endless variation of gameplay options. Featuring 8 player matches (4 local players and 4 AI). Quickly conquer neighboring planets to quickly gain the advantage, however attacking too quickly leaves your planets vulnerable to the enemy. Plan, Execute, and Conquer!

* Supports 8 players (4 local players and 4 AI)
* Customize every facet of the game to create your own unique gameplay experience
* Each level is randomly generated

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