GDC Day 2 started with more tutorials and summits. I attended the Microsoft Developer Days as they talked about DX11 and Windows Phone 7. Microsoft demonstrated how easy it was to create a quick accelerometer enabled game. It used a windows logo that reacted to tilting and was created in around 5 minutes. It showed the trivial amount of work needed to get something on the screen, granted that it was Michael Klutcher (Dev lead for XNA) who made the program. The most frustrating part of it was the limited amount of information they were allowed to tell us because they had to wait for MIX10 next week. Even the developers I talked to were frustrated that they could not reveal anything to us during GDC.
GDC Day 3 kicks off the start of the main conference, this is where the madness begins. I expect for things to get this sign in front of them :)