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XNA development blog of Elbert Perez

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More changes to the game

After discovering that the game had an inefficient way of handling the turrets I have been able to increase performance of the game on the Xbox 360 which has always been a pain point in developing on XNA. I've also cleaned up the collision handling code and removed alot of excess calls that were not needed in the first place. I've also changed how the projectiles are rendered to make them more visible and crisper to the user, I used to do additive blend to make them more glowy, but the end resultas a bit blurrier and less defined outline that made them hard to see. I also made the background into a darker shade to make the ships seem more saturated/desaturated. I have also been tweaking with gameplay as I am trying to find the balance of making the game exciting at the first enemy versus easing in the player into the action. Overall though I am happy with the changes to the game both visually and techincally. However I am still unhappy with the gameplay. Here is a video of the latest changes:

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Categories: Impossible Shoota | XNA
Posted by Elbert on Wednesday, January 20, 2010 10:06 AM
Permalink | Comments (6) | Post RSSRSS comment feed

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Friday, January 22, 2010 12:15 AM

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I think it looks great. As long as it has good replay value I think you will be fine.

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Friday, January 22, 2010 12:16 AM

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Very true, I like it alot and it looks fun and exciting.

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Friday, January 22, 2010 12:17 AM

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I agree, it will do well on x box live.

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Saturday, January 23, 2010 11:15 AM

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The Xbox 360 is the second video game console produced by Microsoft, and the successor to the Xbox. Thanks for the information.

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Monday, January 25, 2010 9:59 AM

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I think these changes will definitely enhance the way we play games. Thanks for uploading this interesting video. Smile

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Wednesday, January 27, 2010 4:29 AM

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This is an exciting game. I also like the contasting colors.

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