Occasional Gamer

XNA development blog of Elbert Perez

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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

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GDC Day 2 and Start of Day 3

GDC Day 2 started with more tutorials and summits. I attended the Microsoft Developer Days as they talked about DX11 and Windows Phone 7. Microsoft demonstrated how easy it was to create a quick accelerometer enabled game. It used a windows logo that reacted to tilting and was created in around 5 minutes. It showed the trivial amount of work needed to get something on the screen, granted that it was Michael Klutcher (Dev lead for XNA) who made the program. The most frustrating part of it was the limited amount of information they were allowed to tell us because they had to wait for MIX10 next week. Even the developers I talked to were frustrated that they could not reveal anything to us during GDC. 

GDC Day 3 kicks off the start of the main conference, this is where the madness begins. I expect for things to get this sign in front of them :)

 

 


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Categories: Business of Games
Posted by Elbert on Thursday, March 11, 2010 10:41 AM
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Scribble Defense @ GDC

I will be demoing Scribble Defense during GDC, but for those who won't be at GDC to see the game I posted up a video of the Build that I will be showing off. Here are the following changes since the last video:

  1. Added tower placement UI, the towers are not hard coded to specific keys/buttons anymore and now are handled through the new UI
  2. Added support for up to 3 separate creep paths. Creeps can come from all over the place! :)
  3. Added a Area of Effect Tower that can harm all creeps within its range. Good for whittling down enemy health en masse
  4. More tower/creep specific animations
  5. Added support for high scores

 


Posted by Elbert on Monday, March 08, 2010 12:46 AM
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