Occasional Gamer

XNA development blog of Elbert Perez

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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

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New Neo Terra Beta Footage

Here is the current progress Neo Terra for the Xbox 360 Indie Games

 


Categories: Videos | XNA
Posted by Elbert on Friday, September 25, 2009 3:10 AM
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Working on 3 projects simulatneously

Recently I have been noticing that I tend to burn out on a single project. It can range from getting sick of the concept, programming fatigue, slower progress, waiting on external dependencies etc ... So I decided to do a multi project approach where I work a commonly shared framework/code across different brands. Currently I am working on sustained engineering/bug fixing for Gum Drop Celestial Frontier, waiting for asset integration for Gum Drop Neo Terra, as well as my new project Gum Drop Solo Smash.

Hopefully my decision to do a multi project approach does not shoot me in the foot. But it seems to have helped me so far because I have been implementing features on one game that improves the quality of the other 2 as well as I can apply those concepts to the other games which otherwise I would not have thought of if I did not do a multi project approach. Although I would only recommend this approach if there is a pre-existing framework that has been built and is well known as you would have the basics pat down, and having multiple projects would only impede your progress. Also good to note that if you are in a project where there is alot of downtime due to dependency then multiple projects will work out good.

I have also decided to invest more financially into the project by commisioning a artist to do the artwork for Gum Drop Risk. If this becomes a succesful venture then I will most likely consider a similar approach to future and current projects.

Anyways that is my current status with my projects. 


Posted by Elbert on Friday, September 11, 2009 4:15 PM
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