With two weeks left till Indiecade, the polishing rags have been brought out of their hiding. Time to take this Gum Drop and make it shine till it has a luminance of 1.6×109 cd/m2
Anyways, development and QA has been humming along, big changes were done to the rendering of particles, switching from a alpha blend to additive makes the particles shiny and anything below them shiny :) Well thats how the particles were supposed to be blended but I forgot to put it out that way. I'm also changing the loading screens to make them more dynamic, so I can swap-in the controls screen so players can be introduced to how to play the game.
Also I have changed the base to something completely different, it looks more like a mining ship now instead of the motherly base ship. It's primary purpose is to mine for gum drops so it makes sense to make it have grinders that go after gum drops. It still looks pretty crappy but I will be refined and polished as part of the spit and polish pass.
No pretty visuals or movies today, but once I am done with cosmetic changes, I'll release a official preview trailer for everyone to see :)